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Alexey S. Meerov
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Education
Taganrog State University of Radio Engineering (TSURE) - graduated in 1994 with degree in Computer Engineering. Also, in 1986 graduated Gelendjik School of Arts (5 years), where I obtained some skills with pen, gouache and sculpture.
Professional Experience
| sep 2006 - Present |
Teague Airplane Studios, Seattle, WA Senior Designer
3D Modeling, complete airplane interior and exterior illustrations.
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| sep 2005 - aug 2006 |
3Plains Corp., Seattle, WA Digital Artist
While working here I did a lot of 3D modeling, texturing, animation setup, rendering and artist training. Besides this also did design/scripting for company web site and converted several training courses into web-compatible forms: HTML and Flash.
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| 2003 - 2005 |
Digimation Inc., New Orleans, LA Application Engineer, 3D Modeler
My primary occupation here was doing custom 3D modeling and maintaining 3D models library - fixing inaccuracy, custom modifications, texturing, creating materials, setting animation, rendering and converting models between different formats/packages (3D Max, Lightwave, Maya, XSI, Rhino and so on).
To help frequent and/or tedious operations I wrote several scripts and utilities.
Besides this I was deeply involved in web development - I designed new company web site which is heavily rely on AJAX technique. I was responsible for overall design, cross-browser compatibility and products browser for online shopping and coordinated team of 5 developers.
Before that I designed and implemented user interface for Digimation e-Catalog/e-Library (C#, .NET). This development entails working with and creating many original UI controls and custom graphics processing procedures. The resulting application is multithreaded for better response times and has a smart picture caching engine. Internal versions of the application have tools for database maintenance so management people don't have to deal with native SQL commands and structures, but instead rely upon clean easy to use interfaces.
Also created several Flash banners for Digimation web-site and created/prepared for print ads for CINEFEX magazine.
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| summer 2000 |
Decipher Inc., Norfolk, VA Contract job, Digital Artist
Developed set of 3D models for Jedi Knight (Star Wars) trading card game under license of Lucasfilm Ltd. (www.decipher.com/jediknights)
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| 1999 - 2003 |
Tehnolog Ltd., Gelendjik, Russia Digital Artist, IT Specialist
Illustrations/design for games, packages, booklets, posters and other print materials.
Specialized mainly in 3D graphics, but also involved in color separation and prepress tasks, researching and improving design techniques, and design/programming for web.
Before that, in 1995, when Tehnolog decided to start doing polygraphy, I helped setting up studio and trained artists to use computers and programs.
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| 1998 - 2000 |
Gelendjik Institute of Arts. Gelendjik, Russia Lecturer, Computer Science and Computer Graphics.
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| 1994 - 1998 |
Free Reason Group., Gelendjik, Russia Senior Software Engineer
I was among of lead developers of Geo Information System (GIS) "Free Reason". Group continue development and this object-oriented data processor currently well known and widely used in Land Survey Committees and Architecture Departments in Krasnodar Region.
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Skills summary
3D Packages: Modo (since it's introduction in 2004), LightWave versions 4 up to 8, 3D Studio Max since 3D Studio for DOS and up to current version, Rhino 3D (versions 1 and 2). Wrote several scripts for LightWave to help with modeling. Also extensively used third-party renderers such as FPrime and VRay.
2D Packages: Adobe Photoshop starting from version 3 (currently CS2), CorelDraw starting with version 4 (currently 13). Both Photoshop and Corel extensively used for more than 10 years on everyday basis for prepress & polygraphy, creating textures for 3d models and web-design.
Internet/web: HTML/DHTML, CSS, XML/XSL, JavaScript, PHP, AJAX, Flash
Programming languages: C, C++, C# (MS Visual Studio, almost 10 years experience), SQL (MS), x86 Assembler, Forth, Pascal, Basic and several proprietary scripting languages (such as Lightwave and 3d max).
Platforms: Windows API (especially GDI), WinNT, .NET
3D Graphics Portfolio, Web Design Portfolio
Publications: I have written two articles, "A Russian Geodesy" and "Crippled Inside", for Computerra weekly journal, the most popular computer-related issue in Russia.
Related links: Interview on 3D-Ring, Interview on Decipher Inc.
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